Batman: The Video Game

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BatmanNES

Rate: 4 out of 5
Difficulty: 4 out of 5
Played: 10/26

Opinion: Although Batman: The Video Game seems cool, there are annoying stages because of the little things. It's moderately difficult to beat which can be done in two or three days. There are only five stages, but I consider three of them a pain in the ass to go through. As a bonus, you get to go against the Joker who's pretty tough himself. I also like the strategic aspect in terms of punching or using one of the three weapons.

I consider Batman: The Video Game beaten if you survive the first four stages without continues and the final one with continues because of the Joker which can be hit or miss every single time, even though the strategy is sound. If you go through all five stages without continues, that's pretty good.




Technical Notes

Basic Moves
♦B is punch or use one of the three weapons: boomerang, gun, and three-disc gun.
♦A is jump. If you see a wall, first press A and then A again to cling to the wall before jumping off to the other side. You can control yourself while in the air.
♦START is switch weapons besides punch.
♦SELECT is pause.

Cost of Weapons
Punch: 0 ammo
Boomerang: 1 ammo
Gun: 2 ammo
Three-Disc Gun: 3 ammo

Dropped Items
B: Bonus points; in other words, worthless.
Gun: Gain 10 ammo.
Heart: Add a bar to life which has a max of 8 bars.

♦It's not possible to gain an extra life at any point.




Stage 1



What To Do
This stage consists of 1-1, 1-2, and 1-3 (Boss).

Stage 1-1
♦Make sure to learn the basic moves as outlined above. You'll be restarting 1-1 a few times until you've mastered everything.
♦At the end, do plenty of farming by going back and forth between two running guys and a robot on the floor until you have 99 in weapons and are full in bars for life. Apply this tactic from time to time whenever you're running low in either.

Stage 1-2
♦This is when you will make use of jumping from one wall to another while going up.
♦When you see the flying guy with a gun, use the three-disc gun which will be done twice to kill him.

Stage 1-3
♦Basically, stand to the far left side and use the three-disc gun whenever the boss comes swooping down. This will take 4 hits to win.
♦If, for some reason, he stays above and won't come down, go to the far right side and repeat what you need to do.




Stage 2



What To Do
This stage consists of 2-1, 2-2, 2-3, and 2-4 (Boss) and is often annoying because of how easy it is to mess up.

Stages 2-1 and 2-2
♦At this point, you should be able to fine-tune how you control your jumps.

Stage 2-3
♦When you see the machine at the top dropping offsprings, they come in 3's. Farm them until you are full in everything. The gun makes things easier. It'll take a while because of how hard hearts are to come by.
♦When you attempt to jump down where the grinding wheels are, try to stay in the center to avoid being hit.
♦Once you are all the way down to the bottom, farm as much as you can to be 100% full. Again, it'll take a while.

Stage 2-4
♦When this starts, switch in weapons as quickly as you can to get the three-disc gun. In the meantime, watch for bullets from the other side; it'll come in 2's per, and you jump or duck before shooting back. It will take 7 hits before the machine dies.
♦Go to the top just right before the electric pole. Then, shoot at the other side until it's defeated in 9 hits; the acid drip can stop the bullet. Immediately, jump off because the machine behind you will start firing.
♦Observe where the bullets are flying, and be where it won't hurt you and crouch. Once you are exactly in the right position and it fires, jump and punch. Do that repeatedly until it dies.




Stage 3



What To Do
This stage consists of 3-1, 3-2, 3-3, and 3-4 (Boss) and is, once again, annoying because of the jumping monsters.

Stage 3-1
♦Right off the bat, you need to move inch by inch until you see something jumping up and down. Then, move a bit more to see it more clearly with an arm sticking out, and use the gun, requiring 5 hits.
♦There will be three more left. For the final one, jump from the leftmost on the turbine machine, landing right in front of it. If done perfectly, the jumping monster on the right won't move.
♦At the end, take advantage of the offsprings for farming.

Stage 3-2
♦Right away as you go down, jump to the farthest right.
♦When you go down another level, just walk to the left each time, landing exactly without damage.
♦After that, have the boomerang ready and walk to the right as you fall down, landing and moving to exactly below the vertical pipe. Then, take out the jumping monster.
♦Move a bit to the right until you see an arm jumping up and down.
♦The rest of the way becomes easier, allowing you to take advantage of the offsprings for farming.

Stage 3-3
♦You'll see two immobile robots on the floor; the trick is to descend at the leftmost and let go of the button before jumping again.
♦The boomerang will easily take out the moving machine that shoots a fireball.
♦Take advantage of the offsprings for farming before you climb up; you must have 6 bars or more in life before entering the next stage. If not, you need to go down and work on the offsprings again.
♦To take out the flamethrower on the wall, don't use the LEFT button while shooting at it. Just leave the directional pad alone.
♦For the final moving machine that shoots a fireball, first jump and then move to the left until the rock stops you; that's your safe point.

Stage 3-4
♦All you have to do is move to the center with the boomerang ready; keep firing it in either direction. When the boss jumps, move a bit underneath him. You should be able to win easily with at least 3 bars of life.




Stage 4



What To Do
This stage consists of 4-1, 4-2, 4-3, and 4-4 (Boss) and, believe it or not, is much easier than the previous two stages.

Stage 4-1
♦Not much to say except to farm what you see, but be careful of the jumping monsters.

Stage 4-2
♦When there's a flame coming out, start jumping and use the gun, but don't press RIGHT at the top.
♦The rest of the way is doable, but be careful of how you jump.

Stage 4-3
♦Make sure to have at least 5 bars for life, and just drop straight down until the bottom to start farming. Don't worry about being hit.
♦This is the hardest part: when you see the little roller platforms, press LEFT to counter it, and start jumping when you are in the clear, that is, right after the electric jolt.
♦It's okay to land on the moving ground robot and take damage, but always use punch.
♦Make sure to farm until you are 100% replenished.

Stage 4-4
♦Don't complicate this: first move to the right, and climb up between the two walls. Once there, make sure to kneel by the brown pipe with your knee just before it. If done perfectly, there's no damage while you punch the block. Once it moves to the right, go down and then go up again.
♦This is going to be done in a repeating fashion until one of the blocks dies; afterwards, get down to the ground, and start punching the other one. Eventually, move to the center and keep punching until you win.




Stage 5



What To Do
This stage consists of 5-1, 5-2 (Boss), and 5-3 (Joker) and will require lots of practice, especially with the Joker.

Stage 5-1
♦The hardest part is climbing the walls and attacking others without receiving too much damage. It's going to take skill.
♦As for the middle thing with the grinding wheels, I don't know how to escape that without being hit.
♦Here's a nice glitch: if you shoot at a box where the enemy stands while you go up and fall down a bit, it'll disappear, but this doesn't always work.
♦There's a machine that shoots out a claw in a specific pattern: 1, rest, 1-2, rest.
♦There are two points you must take advantage for farming, especially at the top before you fight the next two bosses.

Stage 5-2
♦Prepare to be bored in this battle of endurance.
♦Immediately, move to the left and have the boomerang ready. He'll come at you first; Boomerang as much as you can until he's repelled. Afterwards, jump right after he shoots a fireball at you, and he'll jump toward you which is when you'll throw boomerang at him one at a time. Keep doing that until he's defeated, and it will be a long while. Occassionally, he'll come at you, so just boomerang as much as you can. You shouldn't lose more than 1 or 2 bars of life.

Stage 5-3
♦All right...toughie; the following are five cardinal rules you must follow:
♦As soon as you are there, wait for the blue bars appear at the top left which is a signal for you to begin jumping once and then one more time to dodge the Joker's bullet.
♦Then, jump toward him with your chest on his hand and end of your cape just after the turret (your body must always be in the range of his long gun), punching away (if you absolutely cannot touch him, do not worry; keep still while punching). No matter what, you must never land on him any time, or risk being damaged badly. When a lightning strikes you, just come back a bit and keep punching.
♦He'll run to the other side (but keep punching while this happens until he goes past you), so jump exactly with your chest on his hand and end of the cape a bit after the turret (this is when the Joker misses you with a bullet). This is going to be a case of rhythm.
♦Keep repeating above in a back-and-forth fashion, and pretty soon, you'll want to start using the boomerang (I've actually beaten the Joker with punches only in the past).
♦Remember this: if it's taking longer, you're really close to winning the battle, and the speed of your punches or boomerang is going to make the biggest difference.
♦If you fail and have to use a continue, you'll be able to repeat this stage infinitely, but this time, you don't have to go through 5-2 again.