Paperboy
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Rate:
4 out of 5
Difficulty:
4 out of 5
Played:
10/26
Opinion:
Paperboy is a classic but okay NES game. The objective is extremely
weird because keeping up with one subscriber is all you need to do, and why are there so many obstacles on the
route? Even the training course is pointless. The game can be tough to beat, yet the pattern is quite consistent
for each day. Therefore, you should make notes along the way to know ahead of time what actually happens.
I consider this game beaten if you survive through Monday Sunday which can be done in a day without losing
all of your lives. Who cares how many houses you've kept as subscribers? You only need one every day, and that's
the house with a flat front. Theoretically, you can just focus on it only, forgetting the rest, and just get
through the route by avoiding all of the obstacles.
Technical Notes
Basic Moves
♦UP is speed up.
♦DOWN is slow down.
♦B is throw a paper.
Survival Tips
♦There's no way of gaining a life. Keep that in mind.
♦Throw a paper to either the doorstep or the mailbox of a blue house to maintain this subscriber.
Every day, you just need to be perfect with just one house, preferably with the flat front.
♦Forget the red houses; you can vandalize them all you want, but it's pointless and distracting. Instead,
focus on avoiding obstacles along the way in order to survive the day.
♦Try to stay on the sidewalk as much as you can, but at certain times, the road is better. If you play
the game enough times, you will recognize same patterns.
♦If you fall over during the training course which will begin with a timer or on the road just before,
don't worry about it. That doesn't count in terms of lives.
♦Among the hardest obstacles to deal with are skateboarder, running child out of the house, and whenever
there are three or four objects moving at the same time.
♦Everything I've said below may or may not happen exactly, but if you play the game enough times, you
will start becoming familiar with what actually happens next. That's the primary key of survival, thus
beating this game.
Monday
What To Do
♦Remember...when you see an intersection, you are halfway through, and the next one means you are nearly
done.
♦When a dog tries to chase you, hit it with a paper. Same for the running child out of the house.
♦A skateboarder will come at you upon the second blue house after making past the road.
Tuesday
What To Do
♦When the first tornado comes at you, stay to the left between the house and the fence.
♦After the running child comes out of the house, a skateboarder will be coming at you, so get on the road
ASAP.
Wednesday
What To Do
♦Right after the very first house, a skateboarder will come.
♦When you see the Grim Reaper, a skateboarder will come.
♦When you see a running child out of the house, a skateboarder will come, making him the third before
the road halfway through.
♦When you see a kid on the tricycle, very soon a skateboarder will come. A bit after will be
running child out of the house sans an incoming skateboarder.
Thursday
What To Do
♦Surprisingly, today isn't as hard as yesterday because of the second half.
♦Right after the very first house, a skateboarder will come.
♦When you see the first green car, a skateboarder will come.
♦When you see the Grim Reaper, a skateboarder will come.
♦When you see the dog that's about to chase you, a skateboarder will come, making him the fourth before
the road halfway through.
♦ The very first house after the road is running child out of the house sans a skateboarder.
♦When you see the lawn jockey statue, very soon a skateboarder will come.
Friday
What To Do
♦This is a pretty hard day because the margin of error is small.
♦When you see a tornado come, stay to the left on the lawn between the houses and fence for a while, so
you can manuever through a tricky set of four obstacles at once.
♦When you see the Grim Reaper, a skateboarder will come. At this point, it's safe to be on the road until
there's an intersection.
♦When you see the first house, you must be on the sidewalk and just focus on the tornado, not the
running child out of the house. When you survive this, get on the road ASAP where you should stay for a
while.
♦As soon as you see a running child out of the house, get on the sidewalk ASAP and try to take him out
or outride him. A tornado will soon come. Afterwards, the road is safe all the way to the end.
Saturday
What To Do
♦Today isn't that bad; you only need to survive the first half.
♦Right after the very first house, a skateboarder will come.
♦When you see a tornado comes, stay on the sidewalk, regardless. And then get on the road. Pretty soon,
a red car will come, so stay as close as to the grating where the sewer is.
♦After the second tornado come and it's done, you can be on the road until the intersection.
♦Afterwards, when you see the chasing dog and stop it, get on the sidewalk ASAP. There will be one
more tornado, and then you are on your way to the end.
Sunday
What To Do
♦It's very, very, very difficult to survive Sunday without losing a life or two.
♦Right after the very first house, a skateboarder will come. Then, get on the road.
♦After you pass the house with a flat front, get back on the sidewalk, and then get on the road
after passing the green car.
♦Now, this is where it gets tricky. Try to have Paperboy's blue back just right along the edge of the
sidewalk. Once you see the red car coming, start making a right immediately afterwards to avoid the wheel.
Then stay on the road until the tornado comes, forcing you to be on the sidewalk.
♦After passing the intersection, this is where I tend to lose a life; it's so hard to avoid the tornado
and the running child out of the house, and then there is the chasing dog. However, the rest of the route becomes
easier with one more incoming red car, and you've beaten the game.