R.C. Pro-Am
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Rate:
3 out of 5
Difficulty:
5 out of 5
Played:
10/26
Opinion:
R.C. Pro-Am is a well-made but overrated NES game that stands the test of time. I prefer this point of
view rather than seeing everything from the windshield. Although the makers were on the right track in setting
up the game, I wish there was a clearly defined ultimate objective because it actually goes on and on
which becomes unbelievably impossible to place in the top 3 for no reason. Therefore, saving is a must.
To consider R.C. Pro-Am beat, you must finish in the top three without being out in the first 24
levels. It's okay to use "save" per race in the emulator because the game is impossible to beat without a lot
of practice due to the cheating AI which will begin in Level 22. These three cars are able to go faster than
you are physically able to, no matter what upgrades you've made.
Technical Notes
Basic Moves
♦The directional pad is move the car wherever you want it to go.
♦B is accelerate.
♦A is use weapon whether it's in the front or back.
Level 1
What To Do
♦To advance, you must finish top 3 in every race; otherwise, you're out. If I were you, I wouldn't be
so concerned about trying to win every race; survival is the bigger key.
Objects
NINTENDO Letter: Middle after Turn 2. RECOMMENDATION: I strongly encourage you to stay away from them
as much as you can because after the third car upgrade, it's going to be extremely hard to handle.
Tire: Top right away.
Engine: Middle after Turn 5.
Level 2
What To Do
♦After picking up the missile, don't use it for a while because you can win without it; stockpiling
ammo becomes quite important in the long run. The best strategy is to use the missile in the final lap of
any race whenever you are in extreme danger of being out.
Objects
Missile (Front): High after Turn 2.
Two Ammos: Stay high right after. WARNING: You must make sure to collect as many as you can, preferably
at least 50 by Level 24.
NINTENDO Letter: Low middle after Turn 3.
Hubcap: Low middle after Turn 5.
Level 3
What To Do
♦There are three speed strips: two separate highs after Turn 1 and a split after Turn 5.
Objects
Shield: High after Turn 2.
NINTENDO Letter: Low right away.
Hubcap: High right away.
Engine: High middle after Turn 4.
Missile: Middle right away.
Shield: Low after Turn 6 near the start/finish line.
Level 4
What To Do
♦There are two speed strips: high middle after Turn 2 and middle after Turn 5.
Objects
Gas Bag (Back): Low middle when you start off.
Engine: High after Turn 3.
Tire: Go lower just below the middle right after.
Three Ammos: Go lower just close to the edge right after.
Missile: Top right after.
NINTENDO Letter and Shield: They are next to each other on the middle and low right after.
Level 5
What To Do
♦It's a very easy course; just grab all ammos as they're everywhere.
Objects
Two Shields: High middle on Turn 1 when you start off.
Engine: High after Turn 3.
Shield: Low on Turn 5.
NINTENDO Letter: Stay low right after on the turn.
Level 6
What To Do
♦Expect the orange car to take off and win by a lap if you attack it.
♦There's a speed strip on the high after Turn 2.
Objects
NINTENDO Letter: Middle on Turn 3.
Shield: Low middle right after in a bit while as there are speed strips at the top.
Missile: Middle right after.
Two Ammos: Middle right after on Turn 5 (speed strip coming up in low middle).
Hubcap: Middle on Turn 6.
Level 7
What To Do
♦Right away, there are speed strips at the top and bottom and again on the long straightaway at the top.
♦There's a speed strip on the high after Turn 2.
Objects
Ammo: Right in the middle after the wall.
Hubcap: High on Turn 1.
Ammo: Middle on Turn 2.
Engine: Middle after Turn 4 but be careful of the upcoming wall.
Ammo: Middle just after the wall.
NINTENDO Letter: Inside on Turn 5.
Tire: High right away.
Gas Bag: High middle on Turn 6.
Middle: Right middle right after.
Shield: Left middle right after.
Level 8
What To Do
♦This is a very long race with 4 laps due to tons of distance.
Objects
Shield: High on Turn 2.
Shield: Inside right after.
2 Shields: High and low after Turn 3.
Shield: High middle on Turn 6.
NINTENDO Letter: Middle right after.
Shield: Low right after.
12 Ammos: On the high and also on the low straightaway to the start/finish line.
Level 9
What To Do
♦Speed strips are on the high side, except for the straightaway where the start/finish line is which
will be low.
Objects
Shield: Middle after start.
Engine: High right after.
NINTENDO Letter: Inside of Turn 1.
Shield: High right after.
Hubcap: Low right after.
Level 10
What To Do
♦Tough race with so much water and oil spills all over the track plus there are only two laps.
Objects
Shield: High after Turn 2.
Tire: High after Turn 3.
NINTENDO Letter: High middle right after.
Shield: Low middle on Turn 5. If you crash, take it, no matter what.
Shield: Middle soon after.
Shield: High middle soon after.
Level 11
What To Do
♦It's a fast race, so take advantage of the speed strips in the middle on the straightaway both times,
but be careful of the oil spill on the high just before the finish line which will probably cost you the race.
♦This is a good time to use missile with around five shots set off.
Objects
2 Ammos: High after Turn 2.
Engine: Just right below.
Hubcap: Low right after.
Missile/Gas Bag: Middle after the speed strip.
Shield: Middle right after.
NINTENDO Letter: Inside right after on Turn 5.
Tire: High right after.
Level 12
What To Do
♦A really hard race due to many oil spills in the right spot. Make sure to memorize them ahead of time
which will make a big difference in advancing and being out.
♦If you are in spin mode, let go of the B button until the car settles down, and then get back on B.
You won't lose place that much.
Objects
Shield: Inside on Turn 1.
Engine: High on Turn 2.
Shield: Middle right after.
Missile: Middle right after.
Shield: Low middle right after.
Engine: High at the end of the straightaway.
Shield: Just right below.
NINTENDO Letter: Middle right after.
Shield: High middle after Turn 5.
Shield: Middle right after two oil spills.
Ammo: Middle just before the finish line.
Level 13
What To Do
♦Finally, it's a very easy race. The water puddles aren't bothersome.
Objects
NINTENDO Letter: Far right on Turn 3.
Shield: High right after.
Shield: Low right after.
Missile: Middle just after the wall.
Level 14
What To Do
♦Lots of oil spills just like Level 12. I hate this course so much, and it's easy to lose every single
time. You need to be very aggressive about attacking others.
Objects
Hubcap: Low middle on Turn 1.
Shield: High middle right after.
Engine: Middle after Turn 3 and speed strip.
NINTENDO Letter: High right after.
2 Ammos: Middle right after the wall.
2 Ammos: High and low middle prior to Turn 6.
Hubcap: Low middle right after.
2 Shield: High and low middle right after.
Shield: Outside on Turn 7 just before the start/finish line. Be careful of the 3 oil spills here which
may cost you the race and then 2 more oil spills.
Level 15
What To Do
♦It's an easy course, but fire off some to stay ahead; just grab all ammos as they're everywhere.
Objects
NINTENDO Letter: Low after Turn 2.
Level 16
What To Do
♦Expect the orange car to take off and win by a lap if you attack it.
Objects
5 Ammos: Low after Turn 4 with speed strips at the top.
NINTENDO Letter: Middle right after the third speed strip.
2 Shields: High and low after Turn 5.
2 Shields: High and low after Turn 6.
Level 17
What To Do
♦The game will get harder from now on.
♦Watch out for the oil spills right away which will make or break your race.
♦There are two double speed strips on the straightaway at the top.
♦Be sure to use the missile/gas bag whenever necessary.
♦Ammo is everywhere, but there are skulls which will take away 1 ammo. There's nothing you can do
about it since you have to drive so fast to keep up with your opponents.
Objects
Hubcap: Inside on Turn 1, but there's an oil spill just in front of it.
NINTENDO Letter: Far left on Turn 2, but there's an oil spill just in front of it.
2 Shields: High on Turn 5.
2 Shields: High and low right after.
Level 18
What To Do
♦Fast and slippery in only 2 laps.
♦The hardest part is the final turn where there are so many oil spills.
♦All of the straightaways, except for the one until Turn 6, have speed strips.
♦Be sure to use the missile/gas bag whenever necessary.
Objects
Tire: High middle after start.
2 Shields: Left midle right after the double speed strips.
Engine: High right after, but there is an oil spill in front of it.
Hubcap: Middle after Turn 3.
Shield: High middle right after.
NINTENDO Letter: Inside after Turn 5.
Engine: Low middle right after.
Level 19
What To Do
♦Your number one goal is to attack the orange car, so it will take off and finish the race by one lap.
♦Then, your number two, and the most important, goal is to attack the blue (slowest) or green car from
behind, no matter what, so you can finish 3rd. Otherwise, you'll lose the race. Therefore, don't be concerned
with collecting objects although you can grab some ammos on the track.
Objects
Missile/Gas Bag: Middle after Turn 1.
NINTENDO Letter: High just before Turn 5.
Shield: Low right after.
Hubcap: Low after Turn 6.
Tire: Far right next.
Engine: High right after, but there is an oil spill in front of it.
Level 20
What To Do
♦Lots of ammo, so grab as much as you can, but don't waste them recklessly; you'll need them in the next
4 races.
♦Don't worry about the objects; focus on finishing in the top 3.
Level 21
What To Do
♦It's a miracle...an easy race, but enjoy it while you can because this won't happen again.
♦Don't worry about the objects; grab whatever you want, but don't waste ammo.
Level 22
What To Do
♦This is the race that you will notice the AI is cheating big time because there's no way to be
faster than these cars when you're behind. It's very frustrating, and that's why I consider this game
"overrated."
♦You must master the first turn perfectly, or you'll lose the race.
♦Don't worry about the objects; focus on taking out the green (maybe orange) car, no matter what, or
you'll lose the race.
Level 23
What To Do
♦This is an easier race compared to last time.
♦Don't worry about the objects; focus on taking out the cars to stay ahead.
Level 24
What To Do
♦This is an absurd race of 9 laps. Clearly, AI is cheating. By getting to this point, you need at least
40 ammos (the more, the better), and you'll be in attacking mode all day long. Whatever you do, you must never
let the green car get past you, and always stay away from the orange car which will be your savior by finishing
the race early. Otherwise, game over. If this walkthrough looks different compared to the previous 23 levels,
it's because I didn't collect enough ammo and needed to start all over again.